What was originally a card game of memory, deduction and murder has become a game of Knights and elimination! With fabulous magnetic castle pieces!
You are knights of the kingdom, the king has died and his wizard has locked the crown and wealth of the nation in the treasury behind a magical lock. To open the lock a combination made up of numbers and colours is required. Each knight playing knows one number and one colour of the combination.
Because you are rightful heir to the throne you don’t want to share the loot, you each want it for yourself! So it’s decided, you’ll interrogate and duel each other until the last knight standing takes the loot and the kingdom.
Fortunately, being knights you are honest and so when asked a question, you will always answer truthfully. So the rules are, ask the knight to your left a colour and number combination, if either (or both parts) are correct they’ll say “YES” and it becomes their turn to ask a question. If neither colour or number match their code they’ll say “NO” and the same question will get asked to the next knight on the left, and so on until someone says “YES” or the question reaches the first player. If this is the case they get to ask another question.
This continues, with player’s trying to remember what was asked and who answered what… Eventually you should be able to work out some of your rivals codes… If you think you do, then on your go you can duel them by accusing them of their colour and number. If you get it right, you slay your rival and they’re out – have another turn.. if you are wrong? They have struck first, you’re out and it becomes their turn.
(Note in Germany this game is known as Merkurya).
3-6 players, 10 minutes, Ages 8+